言語種別 |
英語 |
発行・発表の年月 |
2019/07 |
形態種別 |
学術研究論文 |
標題 |
Generating 2.5D Character Animation by Switching the Textures of Rigid Deformation |
執筆形態 |
共著 |
掲載誌名 |
International Journal of Asia Digital Art and Design Association |
掲載区分 |
国外 |
出版社・発行元 |
Asia Digital Art and Design Association |
巻・号・頁 |
23(2),16-21 |
総ページ数 |
6 |
著者・共著者 |
◎Yuki Morimoto, Atsuko Makita, Takuya Semba, Tokiichiro Takahashi |
概要 |
We generated 2.5D animation from raster images, skeletal animation data, and other data formats. The input image of a character is divided into several parts with arbitrarily assigned joint positions. The joint positions in the motion data and additional points are then applied as the control points of rigid deformation, generating a character animation. Geometric interpolation is replaced by switching of the cell animation images. In experimental evaluations, our animation results were successfully generated without interpolation techniques, a large number of input images, and high editing costs for interpolation. We also introduced a transformation content using the method, and confirmed the entertainment value of the contents. |
researchmap用URL |
https://doi.org/10.20668/adada.23.2_16 |